Morphing particle VFX used to create a chaotic, menacing mechanical CG character
The post See how Framestore created a form-shifting, oil and metallic based mostly creature for Shell appeared first on DICKLEUNG DESIGN 2014.
Morphing particle VFX used to create a chaotic, menacing mechanical CG character
The post See how Framestore created a form-shifting, oil and metallic based mostly creature for Shell appeared first on DICKLEUNG DESIGN 2014.
沒有留言:
張貼留言