Following its launch in March, Supercell‘s Clash Royale turned one other smash hit for the Clash of Clans developer, as Newzoo reported the sport introduced in additional than $eighty million in worldwide income throughout iOS and Android in March. This does not embrace the 30 % minimize given to the iTunes App Retailer and Google Play.
Based on Newzoo, greater than 50 % of Conflict Royale’s iOS income in March got here from the U.S. and China. Particularly, the U.S. and China accounted for 21.5 % and 31.5 % of the sport’s iOS income in March, respectively.
In Conflict Royale, gamers create a military utilizing collectible playing cards and deploy their troops in actual-time two-participant battles with the aim of destroying the enemy’s towers earlier than their very own towers may be destroyed. The sport permits customers to buy chests containing further playing cards, in addition to premium foreign money.
Newzoo commented:
Excellent news for Supercell is that Conflict Royale has hardly cannibalized revenues from Conflict of Clans. Its flagship title noticed solely a slight single-digit decline in March. With the current launch into China’s Android ecosystem by its associate, Kunlun, issues are wanting constructive for Supercell.
As of this writing, Conflict Royale is the No. three grossing app on the iPhone apps chart within the U.S. Supercell’s Conflict of Clans is No. 5, adopted by Growth Seashore and Hay Day at Nos. 25 and 27, respectively.
Readers: Do you play Conflict Royale?
The post Newzoo: Conflict Royale Topped $eighty Million in Income in March appeared first on DICKLEUNG DESIGN GROUP.
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