顯示具有 Sensor Tower 標籤的文章。 顯示所有文章
顯示具有 Sensor Tower 標籤的文章。 顯示所有文章

2016年4月19日 星期二

Q1 2016 Noticed 17.2 Billion App Downloads on iOS Android Worldwide

Sensor Tower Q1 2016 Downloads

App retailer optimization firm Sensor Tower launched its Knowledge Digest for the primary quarter of 2016, analyzing software downloads and tendencies on iOS and Android. In Q1 2016, apps have been downloaded 17.2 billion occasions worldwide on the iTunes App Retailer and Google Play mixed. This is a rise of eight.2 % yr-over-yr.

Of these 17.2 billion app downloads, eleven.1 billion have been for Android apps, whereas 6.1 billion have been for iOS. When it comes to worldwide recreation downloads particularly, the quarter noticed customers obtain greater than 6.7 billion video games on iOS and Android mixed, up from 6.four billion in Q1 2015.

For Q1 2016, the highest 10 iOS and Android gaming apps by worldwide downloads have been:

  1. Piano Tiles 2
  2. Candy Crush Jelly Saga
  3. Colour Change
  4. Clash Royale
  5. Subway Surfers
  6. Visitors Rider
  7. Clash of Clans
  8. My Speaking Tom
  9. Candy Crush Saga
  10. Temple Run 2

On iOS particularly, the highest three video games by worldwide downloads have been Piano Tiles 2, Shade Change and Conflict Royale, whereas the highest three Android video games by worldwide downloads have been Piano Tiles 2, Sweet Crush Jelly Saga and Subway Surfers.

For non-video games, WhatsApp, Facebook Messenger and Fb have been the highest three iOS and Android apps by worldwide downloads. Fb Messenger, Fb and YouTube led iOS downloads particularly, whereas WhatsApp, Fb Messenger and Fb have been the highest three apps on Android by worldwide downloads.

General, video games have been the highest class on each iOS and Android by worldwide downloads in Q1 2016. On iOS, video games have been adopted by photograph and video apps, leisure apps, social networking apps and utility apps. On Android, video games have been adopted by instruments, images apps, communication apps and leisure apps.

Sensor Tower’s full Q1 2016 report is obtainable here.

The post Q1 2016 Noticed 17.2 Billion App Downloads on iOS, Android Worldwide appeared first on DICKLEUNG DESIGN GROUP.

2016年4月11日 星期一

Miitomo Hit 1.fifty eight Million Downloads in First 5 Days of U.S. Launch

MiitomoiOS

Following its launch March 31, Nintendo‘s first smartphone software, Miitomo, achieved fast success. In accordance with knowledge from app retailer optimization firm SensorTower, the app hit the No. 1 spot on the U.S. iTunes App Retailer for iPhone and iPad inside eight hours of its launch. In Miitomo, customers create a Mii character and reply questions on themselves which might be shared with associates.

Sensor Tower estimated that Miitomo was downloaded 1.fifty eight million occasions on iPhone and iPad within the first 5 days of its launch on the U.S. App Retailer. When taking a look at worldwide downloads from March 31 by way of April three, Sensor Tower stated the U.S. accounted for about fifty one % of the app’s downloads on each iOS and Android, adopted by the U.Okay. at 9.four % of downloads, France at eight.7 %, Germany at 6.three % and Canada at four.7 %.

Throughout this similar time interval, Japan got here in sixth place for complete estimated downloads, accounting for four.four % of downloads on iOS and Android. The app was launched in Japan in the midst of March, and it was downloaded greater than 1 million occasions in its first three days of availability in Japan.

In the meantime, knowledge from digital market intelligence firm SimilarWeb confirmed that Miitomo was put in on zero.sixty two % of all U.S. Android units by April three. These early customers have been spending a mean of 36 minutes and 28 seconds within the app every day.

In Japan, SimilarWeb stated the app was put in on three % of all Japanese Android units as of April 5, with customers spending greater than 22 minutes per day within the app.

Readers: Have you ever tried Miitomo?

The post Miitomo Hit 1.fifty eight Million Downloads in First 5 Days of U.S. Launch appeared first on DICKLEUNG DESIGN GROUP.

2016年3月30日 星期三

Report: Common U.S. iPhone Consumer Spent $35 on Apps Final Yr

SensorTower iOS Downloads 2015

New knowledge from app retailer optimization firm SensorTower reveals U.S. iPhone customers spent a mean of $35 on apps in 2015, on each premium downloads and in-app purchases.

Sensor Tower measured app installs on the estimated one hundred ten million lively iPhones within the U.S. in 2015, and located video games accounted for probably the most downloads, at 10.5 recreation downloads, on common, per gadget. Photograph and video apps got here in second place, with a mean of three.four app downloads per system.

Video games additionally accounted for almost all of the typical per-system income final yr, at $25. Music apps got here in second place, accounting for $three.forty of the full common per-gadget income.

In a blog post, Randy Nelson, head of cellular insights at SensorTower, commented:

These accustomed to App Retailer tendencies (and who’ve adopted our quarterly Data Digests) know that the Video games class presents builders entry to not solely the most important subset of app shoppers, but in addition the one prepared to spend probably the most on premium apps and in-app purchases. We estimate that every recreation set up—a mean of 10.5 per gadget—grosses a mean of $2.forty three.

It is far more troublesome for Medical apps to safe installs, by comparability, as they’re the second least more likely to be downloaded after Catalogs at a mean of zero.2 per system in 2015. These apps have the third highest common gross income per set up at $zero.fifty seven, nevertheless, which can make the acquisition of those customers well worth the effort.

Readers: How a lot cash do you assume you spent on apps final yr?

The post Report: Common U.S. iPhone Consumer Spent $35 on Apps Final Yr appeared first on DICKLEUNG DESIGN GROUP.